Lost and bewildered after being unceremoniously dumped by her boyfriend, seventeen-year-old Melissa wants nothing more than to curl up with her pain. But then she’s summoned by the headmaster of Gray Cliffs Academy and finds herself on the roof in the middle of a wild and tumultuous storm. Before she realizes what is happening, a vicious wind sends her flying through the darkness and she lands in the frozen north. It is then she discovers the true meaning of feeling lost. Though full of mystery and magic, there is something sinister about this strange new world…
All Melissa wants is to return home, but first she must learn the rules of this strange new reality and how they will help her in her quest before it’s too late and she’s stuck in this place forever…
With only weeks until graduation from Gray Cliffs Academy, Reese has his eye on breaking free. He wants out of this school and to get away from the people who sent him there. Being summoned to the headmaster’s office was no big deal, until he and his school mates are swept away into a wicked storm that tossed Reese into an underground world full of danger and evil beings. His only hope of escaping this underground world is to learn how to harness his magnetic magic and travel through the underground city to reach a portal that will transport him back to the school.
But time is running out! With the help of Raven, a young girl who’s been trapped in that underground city, Reese must get to the portal before it closes while navigating the tunnels and minefields of the underground world and those who want them dead! Can he harness his magnetic magic when needed and use it to his advantage when needed in order to stay alive long enough to make it home?
FINDING MAGIC - JASPER'S QUEST
When seventeen-year-old Jasper Walker is caught up in a violent storm and flung off the roof of Gray Cliffs Academy along with nine of his school mates, he has no idea what is happening. Even stranger is the unfamiliar world he finds himself in. An alternate universe that reminds him of Africa, he’s startled to discover the year is 1675 and no one in the land of Ardhi has a clue about the world he came from. Then he meets Rylan, a magical healer who has been cursed by an evil king to age well past his time. If the curse isn’t broken, Rylan will die and time is running out…
Jasper is shocked to discover he’s the only one who can break the curse. He must call on his magical powers of supernatural strength and face a multitude of challenges in order to save Rylan’s life…and return to Gray Cliffs Academy.
FINDING MAGIC - ELIJAH'S QUEST
Life as a seventeen-year-old jock at Gray Cliffs Academy is hard for Elijah Davies. Failing grades? Check. On the headmaster's hit list? Check. Dumped by girlfriend? Still working out the precise logistics on that one...
When Elijah called his girlfriend's obsession with the Live Action Role Play game Legends of Orynthica stupid, he never dreamed Zoe would break up with him. Before he has a chance to make it up to her, a violent storm sweeps him into an unfamiliar world full of Ice Trolls and vicious warriors—and worse, he's got the sneaking suspicion this new world is Orynthica.
Elijah doesn't believe in magic, but everyone thinks he's the Catalyst—a mage who will help the people of Thanasi win both the Ascension Games and its prize: the magic Yarlstone that can restore balance to the lands.
The only person who doesn't have faith in him? Zora Stormshadow—Zoe's Orynthican alter ago—and the leader of the Thanasi team. Nine teams of four enter the Ascension Games, only one survives. The fate of Orynthica rests on Elijah's shoulders. Can he learn to wield his magic? And will he ever get a chance to make it up to Zoe in his own world?
The most normal thing about Dylan’s morning was being called to the headmaster’s office. And that’s where normal forever changed for him. One minute he’s in the office, the next he’s on the roof, and moments later, he opens the doors to Gray Cliffs Academy to find he’s in a whole new world.
Troll, and pixies, and chameleman, oh my. In a dimension with real-world technology along with magic, Dylan must find his grimoire and get back to Gray Cliffs before the darkness invades both worlds.
FINDING MAGIC - NATASHA'S QUEST
Tash Pruitt lands in 17th century Massachusetts with a mission which soon becomes clear to her: she has to save Goody Cooke from a charge of witchcraft and escape back to the present before she herself is charged as a witch.
Seventeenth-century Massachusetts, and charges of witchcraft fill the air. When Tash Pruitt is catapulted from the Grey Cliffs Academy into this strange colonial environment, she has no idea that she herself is a witch. All she knows is that she has to save the woman who has taken her in—an unmarried healer—from charges of witchcraft, and keep the woman’s ward safe. Soon enough, Tash realizes that another life she has to save is her own.
The only thing Piper is worried about, until that fateful morning, finals. She wants to graduate with good grades, and go to an Ivy League university. After being summoned to the headmaster’s office, Piper’s life changes forever.
Reunited with her long-lost aunt, Piper learns things about herself she should have known for years. Aunt Winnie lives in a dimension parallel to Piper’s, where magic is a way of life. Now in Rowan’s Landing, Piper learns about her own abilities, and who to trust. When she trusts the wrong person, she may never return to Gray Cliffs Academy and graduate.
On the eve of Rebecca Martin's eighteenth birthday, fate throws her into a mysterious and thrilling adventure. Bounced around like a pinball in a machine, where time is fluid and death does not exist, Rebecca must survive to discover her magical destiny to save her entire family and the boy she loves.
FINDING MAGIC - ALEX'S QUEST
She must save a strange world if she hopes to ever return to the one she left.
Alex Benton is an exile at Gray Cliffs Academy. Sent there for her senior year, where she knows absolutely nobody, all because of a little, uh, incident with her stupid “gift.” Some gift. Inherited from her mother, who died before she could give Alex a clue on how to deal with this water thing hanging over her like … yeah, go ahead, say it. Like a dark cloud.
Until the day ten students are called to the Gray Cliffs headmaster’s office and then, boom! she awakens in a scorched landscape and discovers she’s in a place called Togwotee.
That information is courtesy of her rescuers, a guy named Kel and a girl named Ria, who call themselves Nines. Very reluctant rescuer when it comes to Ria. In fact, Ria accuses her of being a spy for the enemy Tens. But Kel is not reluctant, not at all.
As Alex fights to survive (suspected of being an enemy spy, remember?) this odd world, she must learn her own magic to try to save the Nines, and especially Kel. But will she ever get home? Because the key to that is thorny Ria.
Angry at being forced to attend Gray Cliff Academy, Annalise has struggled to fit in. She sneaks onto the roof to skip a class but gets caught up in a magical event she’s not entitled to attend. Tossed into the ‘between’ for those that have done wrong, she soon realizes she’s not alone…
Only the longer she’s stuck there, the harder it is to find a way out… but for every wrong deed there’s a right one… if she can figure it out in time…